Wednesday, March 14, 2018

Twin Adder Hunting Guide 1 - 3





Archer Hunting Logs Rank 1 and 2















Archer Hunting LOGS Rank 3, 4, 5







(FFXIV:ARR) Archer Hunting Log Guide, Part 2

(FFXIV:ARR) Archer Hunting Log Guide, Part 2




Mob # EXP Zone Area Landmark X/Y Lv Aggro?
11 Hornet Swarm 4 2300 Central Shroud Bentbranch Galvanth's Spire 22,24 10 No
12 Arbor Buzzard 4 3200 Central Shroud Bentbranch Lilystone 26,29 11 Yes
13 Goblin Hunter 1 4000 East Shroud The Honey Yard Central Shroud Zoneline 13,27 11 No

Treant Sapling 1
East Shroud The Honey Yard Fullflower Comb 12,23 14 No

Magicked Bones 1
Central Shroud Bentbranch Tam-Tara Deepcroft 19,27 13 No

Mandragora 1
East Shroud The Honey Yard Fullflower Comb 14,25 13 No
14 Wild Hoglet 4 4500 East Shroud The Honey Yard Fullflower Comb 12,24 14 No
15 Lemur 4 5000 East Shroud Nine Ivies The Hawthorne Hut 15,27 15 No
16 Faerie Funguar 4 5300 East Shroud Nine Ivies The Hawthorne Hut 18,28 16 No
17 Giant Gnat 4 5500 East Shroud Nine Ivies Josselin's Spire 19,27 16 Yes
18 Raptor Poacher 3 5700 East Shroud Nine Ivies South Shroud Zoneline 19,30 18 Yes
19 Antelope Doe 4 5900 South Shroud Upper Paths Buscarron's Scar 14,18 20 No
20 Wild Boar 4 6100 East Shroud Bramble Patch Josselin's Spire 17,24 20 Yes


Completion Bonus
10000







The Plan
If you’ve just finished Rank 1, you should still be in Central Shroud. If not, teleport to the Bentbranch Aetheryte and head down to Galvanth’s Spire. Here, intermingled with the Roselets from Rank 1, you’ll find Hornet Swarms [11]. A little further southeast are the Arbor Buzzards [12], which patrol the stones and footpaths leading out to Lilystone. Lastly, double back to the Tam-Tara Deepcroft and look for Magicked Bones [13a] in the cryptlike antechamber to the dungeon. Warp back to town when you’ve slain at least one skeleton.
All but one of the remaining entries may be found in the East Shroud. Take the handy Old Gridania ferry (14,6) over to Sweetbloom Pier and work your way through the zone in a general southeasterly direction. Treant Saplings [13b] are found on the eastern side of the path through the Honey Yard; to the south of these, slightly overlapping, are Wild Hoglets [14]. East of the Hoglets, a bit deeper into the woods, lies a little patch of Mandragoras [13c]. These are blockaded by aggressive Northern Vultures to the south; approach them from the northwest and save yourself the hassle. Return to the trail and head due south to find Goblin Hunters [13d] who camp at the southern end of the Honey Yard.
The next few mobs lie eastward, in Nine Ivies. Begin with the Lemurs [15], who are south of the path. They sit still and throw stones when engaged, so can’t be effectively kited; watch your health, especially if you’re still level 13 or under. Keep heading east to find some relatively tame Faerie Funguars [16], followed by Giant Gnats [17]. The latter are aggressive but move slowly, and they waste a lot of time performing a frontal attack that is easy to dodge. Now cut north past Josselin’s Spire to the Bramble Patch, where you’ll encounter Wild Boars [20]. These are the hardest-hitting enemies on our shopping list, but you can kite them around with relative ease; just be sure to avoid their trample attack. Finally, go back to the Hawthorne Hut (this zone’s hub) and head southeast (if you reach a tunnel, you’re too far west). In a little pocket at the southern edge of the zone are Raptor Poachers [18], mixed in a dense pack with Boar Poachers and Wolf Poachers. Pick off just the Raptor ones and proceed through the nearby South Shroud tunnel.
You’ll emerge in the Mun-Tuy Cellars. Attune to the Aetheryte at Quarrymill (to make return trips easier) and head west through a charming little ravine. The Antelope Does [19] are in the northwestern corner of the zone.

(FFXIV:ARR) Archer Hunting Log Guide, Part 1

(FFXIV:ARR) Archer Hunting Log Guide, Part 1




Mob # EXP Zone Area Landmark X/Y Lv Aggro?
01 Little Ladybug 4 75 Central Shroud Jadeite Thick Blue Badger Gate 23,16 1 No
02 Ground Squirrel 4 180 Central Shroud Jadeite Thick Blue Badger Gate 23,16 1 No
03 Forest Funguar 4 360 Central Shroud Jadeite Thick Gilbert's Spire 24,17 3 No
04 Miteling 4 410 North Shroud Treespeak Treespeak Stables 27,27 3 No
05 Midge Swarm 4 530 North Shroud Peacegarden E-Tatt's Spire 27,25 5 No
06 Water Sprite 4 980 Central Shroud Greentear East Vein 26,18 6 No
07 Black Eft 4 1100 Central Shroud Greentear East Vein 26,18 6 No
08 Anole 4 1300 Central Shroud Greentear Naked Rock 30,19 9 Yes
09 Trickster Imp 4 1600 Central Shroud Greentear Spirithold 27,24 9 Yes
10 Roselet 4 1700 Central Shroud Bentbranch Galvanth's Spire 22,24 10 No


Completion Bonus
2500







The Plan
Start with the Little Ladybugs [01] and Ground Squirrels [02], both of which are scampering about just south of the Blue Badger Gate (from New Gridania). After you’ve gotten these, continue south along the trail and head east at the fork to find the Forest Funguars [03]. Warp or walk back to town and take the Yellow Serpent Gate west from Old Gridania to reach the North Shroud. Here, you’ll find Mitelings [04] west of the gate and Midge Swarms [05] on a hillside a little further north.
The remainder of our targets are back in the Central Shroud. Return to town and use the Aethernet to travel to the Gridania Aetheryte Plaza, then head back out the Blue Badger Gate. Go past the spot where you collected the Funguars last time and you’ll soon see Water Sprites [06] in a river to the east. This is the East Vein, and both Sprites and Black Efts [07] are common in its shallows from 26,17 down to 25,22. (Further south, these creatures give way to aggressive level 7 Bog Yarzons.) Continue moving through the Central Shroud in a clockwise pattern, sweeping east to Naked Rock for the Anoles [08], then south to Spirithold. Inside the gate of this ruined fortress are Trickster Imps [09]. These aggressive ranged spellcasters are the first truly dangerous mob on the list; where the Anoles spawn in an open area and can be pulled from a distance, the first corridor of Spirithold is a narrow, twisty path that affords Archers little advantage over melee fighters. If you really want to play it safe, hang out just inside the first gate and wait for the first imp to respawn — it won’t take long. Finally, sweep southwest to Galvanth’s Spire, where you’ll find Roselets [10] in abundance.
Completing these logs should take a level 1 Archer up to about level 7. To reach level 10 and move on to the next rank of Hunting Logs, consider working through the next few chapters of your guild quest and, if you haven’t yet, your main scenario quest. FATEs in Central Shroud, especially in the southern half of the zone, are another attractive option. If you’re already level 10, stay in the Central Shroud for the moment, as the first few entries in Rank 2 are also found here. Otherwise, be sure to attune to the Bentbranch Aetheryte so it’s easier to return when you’re ready.